VICTAPE Computing

VicTape Computing era una rivista britannica pubblicata su cassetta da Argus Press Software. Era una rivista bimestrale, il primo numero fu pubblicato nel novembre / dicembre 1983 e l’ultimo numero era luglio / agosto 1985.
Gli editori erano Chris Palmer (numero 1), Chris Wyatt (numeri 2-6) e Anthony Sutton (numeri 7-11).

01 – VicTape ComputingTape side 1
02 – VicTape ComputingTape side 1Tape side 2
03 – VicTape ComputingTape side 1Tape side 2
04 – VicTape ComputingTape side 1Tape side 2
05 – VicTape ComputingTape side 1Tape side 2
06 – VicTape ComputingTape side 1Tape side 2
07 – VicTape ComputingTape side 1Tape side 2
08 – VicTape ComputingTape side 1Tape side 2
09 – VicTape ComputingTape side 1Tape side 2
10 – VicTape ComputingTape side 1Tape side 2
11 – VicTape ComputingTape side 1Tape side 2


ProgramAuthorRequirementsFilesInfo
Introduction 1

Issue 1 (Nov-Dec 1983),
Prog 1.
?UnexpandedIntro 1.t64
Screenshot
Introduction to issue 1.
Controls:
Follow on-screen prompts.
Hunter

Issue 1 (Nov-Dec 1983),
Prog 2.
?UnexpandedHunter.t64
Screenshot
Steller Wars-style game. Destroy the enemy scout ships before they reach Earth’s defences. Recharge your fuel from the plasma cloud that appears when an enemy ship has been destroyed.
Controls:
Joystick or I (up), M (down), J (left), L (right), A (fire).
The Big One

Issue 1 (Nov-Dec 1983),
Prog 3.
?UnexpandedThe Big One.t64
Screenshot
Utility. Gives the VIC-20 a 25×30 character screen.
Controls:
None.
Multicolour Magic

Issue 1 (Nov-Dec 1983),
Prog 4.
?UnexpandedMulticolour Magic.t64
Screenshot
Programming demo showing how to use multicolour mode.
Controls:
Follow on-screen prompts.
Line Up

Issue 1 (Nov-Dec 1983),
Prog 5.
David LacyUnexpandedLine Up.t64
Screenshot
Connect Four-style game. Two players take it in turns to put a piece in one of the numbered columns. Who will be first to complete a line of four either horizontally, vertically or diagonally?
Controls:
Press 1-8 to select a column for your next move.
Vic-Res

Issue 1 (Nov-Dec 1983),
Prog 6.
Desmond PhillipsUnexpandedVic-Res.t64
Screenshot
Programming demo showing how to use hi-res graphics.
Controls:
None.
Big Characters

Issue 1 (Nov-Dec 1983),
Prog 7.
?UnexpandedBig Characters.t64
Screenshot
Programming demo showing how to use double-height characters.
Controls:
None.
Defuze

Issue 1 (Nov-Dec 1983),
Prog 8.
?UnexpandedDefuze.t64
Screenshot
Defuze nine unstable reactors in order before you run out of time, by running over the currently flashing reactor in your tractor. Do not touch the trail of radioactive dust that you leave behind you as you move. You have an air cannon that can remove the dust ahead of you three times.
Controls:
Z (left), X (right), ; (up), / (down), Space (remove dust).
Wraithquest

Issue 1 (Nov-Dec 1983),
Prog 9.
?16K expansionWraithquest 16K.t64
Screenshot
Graphic adventure. Battle monsters while recovering the four treasures of Almoron, which are hidden somewhere on four islands. When the treasures are recovered, take them to one of the castles to receive your reward. Play as a warlock, scholar, savage, warrior or healer.
Controls:
Movement: 8 (up), 2 (down), 4 (left), 6 (right), 1/3/7/9 (diagonal).
Combat: H (head), B (body), L (legs), S (spell), 1 (zap spell), 2 (poof spell).
numero 2

Issue 2 (Jan-Feb 1984),
Side 1, prog 1.
?UnexpandedIntro 2-1.t64
Screenshot
Introduction to issue 2.
Controls:
Follow on-screen prompts.
Headscratchers Club 1

Issue 2 (Jan-Feb 1984),
Side 1, prog 2.
?UnexpandedHeadscratchers Club 1.t64
Screenshot
Programming demo, showing how to use control codes in PRINT statements and string variables.
Controls:
Follow on-screen prompts.
Clear-Round

Issue 2 (Jan-Feb 1984),
Side 1, prog 3.
?UnexpandedClear-Round.t64
Screenshot
Show-jumping game. Control the speed of your horse to jump over the obstacles.
Controls:
F1 (slow down), F3 (go faster).
Quickie

Issue 2 (Jan-Feb 1984),
Side 1, prog 4.
?UnexpandedQuickie.t64
Screenshot
Small program telling you how to make keys auto-repeat.
Controls:
None.
Vic-44

Issue 2 (Jan-Feb 1984),
Side 1, prog 5.
?UnexpandedVic-44.t64
Screenshot
Text editor that lets you type on a 44-column screen. Memory restrictions mean that you are limited to ten lines of text.
Controls:
Type using only upper-case characters and the number keys. Press F7 to exit.
Trailer

Issue 2 (Jan-Feb 1984),
Side 1, prog 6.
?UnexpandedTrailer.t64
Screenshot
Advert for Rampage, the word processor published in issue 3.
Controls:
None.
Strip ‘Em

Issue 2 (Jan-Feb 1984),
Side 1, prog 7.
?UnexpandedStrip Em.t64
Screenshot
Saucy game for up to 4 players (or teams). Each player bids 1-6 points, then a ball moves along the screen. The player it stops at wins the round, while the others lose points (and their clothes).
Controls:
Follow on-screen prompts.
Adloader

Issue 2 (Jan-Feb 1984),
Side 1, prog 8.
?UnexpandedAdloader.t64
Screenshot
Advert for the game Pinball Wizard by Terminal Software.
Controls:
None.
Toolbox 1

Issue 2 (Jan-Feb 1984),
Side 1, prog 9.
?UnexpandedToolbox 1.t64
Screenshot
Two small utility programs. Block-Delete will delete a given block of Basic lines. String-Search will search a program for all occurances of a given character string.
Controls:
Follow on-screen prompts.
Introduction 2-2

Issue 2 (Jan-Feb 1984),
Side 2, prog 1.
?UnexpandedIntro 2-2.t64
Screenshot
A reminder that some of the programs on side 2 require 16K memory expansion.
Controls:
Follow on-screen prompts.
Screen Dump

Issue 2 (Jan-Feb 1984),
Side 2, prog 2.
?Unexpanded & printerScreen Dump.t64
Screenshot
Utility, make an accurate printout of the screen by adapting the VIC’s 8×8 character matrix to the printer’s 5*7 matrix.
Controls:
Follow on-screen prompts.
Hotline

Issue 2 (Jan-Feb 1984),
Side 2, prog 3.
?UnexpandedHotline.t64
Screenshot
Game, operate a telephone switchboard and connect all the incoming calls as quickly as possible by pressing the number key for the corresponding line.
Controls:
Press 1-9 to connect the incoming calls.
Address-Book

Issue 2 (Jan-Feb 1984),
Side 2, prog 4.
?16K expansionAddress-Book 16K.t64
Screenshot
Simple database program that stores names & addresses on cassette via a self-modifying listing.
Controls:
Follow on-screen prompts.
Move-Basic

Issue 2 (Jan-Feb 1984),
Side 2, prog 5.
?16K expansionMove-Basic 16K.t64
Screenshot
Programming tool, reserve space for user-defined characters on expanded computers by moving the screen to 7680 and the start of BASIC to 8192.
Controls:
Follow on-screen prompts.
Clear-Round

Issue 2 (Jan-Feb 1984),
Side 2, prog 6.
?16K expansionClear-Round 16K.t64
Screenshot
Enhanced version of the show-jumping game. Control the speed of your horse to jump over the obstacles.
Controls:
F1 (slow down), F3 (go faster).
NUMERO 3
ProgramAuthorRequirementsFilesInfo
Introduction 3

Issue 3 (Mar-Apr 1984),
Side 1, prog 1.
?UnexpandedIntro 3.t64
Screenshot
Introduction to issue 3.
Controls:
Follow on-screen prompts.
Headscratchers Club 2

Issue 3 (Mar-Apr 1984),
Side 1, prog 2.
?UnexpandedHeadscratchers Club 2.t64
Screenshot
Programming demo, explaining how to use the POKE and PEEK commands.
Controls:
Follow on-screen prompts.
Lurker

Issue 3 (Mar-Apr 1984),
Side 1, prog 3.
?UnexpandedLurker.t64
Screenshot
Steal gold from the hoard at the top of the screen and put it in your loot box at the bottom of the screen, while avoiding the monster.
Controls:
Z (left), X (right), F5 (up), F7 (down).
Morse-Code

Issue 3 (Mar-Apr 1984),
Side 1, prog 4.
Roy ButlerUnexpandedMorse-Code.t64
Screenshot
Morse code tutor that uses a range of techniques to help you practice Morse code with letters, numbers and words. A mistake & correction for this program was discussed in Kokup Korner (issue 4).
Controls:
Follow on-screen prompts.
Toolbox 2

Issue 3 (Mar-Apr 1984),
Side 1, prog 5.
?UnexpandedToolbox 2.t64
Screenshot
Two routines demonstrating how to save areas of memory that are protected from Basic. Datamaker converts the given block into Data statements that can be saved in the normal way. Blocksave saves the memory block as a binary file. A slightly different version of Datamaker was published in issue 4.
Controls:
Follow on-screen prompts.
Morris and the Computer Factory
(aka Chris’s Computer-Factory)

Issue 3 (Mar-Apr 1984),
Side 1, prog 6.
?UnexpandedMorris.t64
Screenshot
Frogger-style game. Guide Morris through the gaps in the platforms so he can become a processor in a VIC-20.
Controls:
A (up), Z (down).
Merger

Issue 3 (Mar-Apr 1984),
Side 1, prog 7.
Jim ButterfieldUnexpandedMerger.t64
Screenshot
Programming routine. Instructions for merging two Basic programs together.
Controls:
Follow on-screen prompts.
Return Call 1

Issue 3 (Mar-Apr 1984),
Side 1, prog 8.
?UnexpandedReturn Call 1.t64
Screenshot
Reader’s letters. Including: Clear-Round crashes (issue 2), and feedback on the programs from issue 1.
Controls:
Follow on-screen prompts.
Super Morse

Issue 3 (Mar-Apr 1984),
Side 2, prog 1.
Roy Butler16K expansionSuper Morse 16K.t64
Screenshot
Enhanced version of the Morse code tutor, with a larger vocabulary.
Controls:
Follow on-screen prompts.
Assembler
(aka CHUG)

Issue 3 (Mar-Apr 1984),
Side 2, prog 2.
?16K expansionAssembler 16K.t64
Screenshot
A mnemonic assembler & disassembler for writing your own machine code programs. Enter your source code into lines 1000 onwards, with one instruction per line and all values in decimal. An updated version Super CHUG was published in issue 11.
Controls:
Follow on-screen prompts.
Rampage

Issue 3 (Mar-Apr 1984),
Side 2, prog 3.
?16K expansionRampage 16K.t64
Screenshot
Word processor that scrolls on a huge 64*58 virtual screen.
Controls:
Follow on-screen prompts.

NUMERO 4

ProgramAuthorRequirementsFilesInfo
Introduction 4-1

Issue 4 (May-Jun 1984),
Side 1, prog 1.
?UnexpandedIntro 4-1.t64
Screenshot
Introduction to issue 4.
Controls:
Follow on-screen prompts.
Headscratchers Club 3

Issue 4 (May-Jun 1984),
Side 1, prog 2.
?UnexpandedHeadscratchers Club 3.t64
Screenshot
Programming demo explaining what binary numbers are, why they are important, and how logical operators work.
Controls:
Follow on-screen prompts.
Pothole Pacer

Issue 4 (May-Jun 1984),
Side 1, prog 3.
?UnexpandedPothole Pacer.t64
Screenshot
Escape MCP-style maze game. Navigate your way to the pothole (*) while avoiding the deadly slayer, who can walk through walls.
Controls:
< (left), > (right), F5 (up), F7 (down).
Karakta

Issue 4 (May-Jun 1984),
Side 1, prog 4.
?UnexpandedKarakta.t64
Screenshot
Character designer. Produce up to 60 user-defined graphic characters, designing them four characters at a time on a 2×2 grid.
Controls:
L (draw left), R (draw right), U (draw up), D (draw down), Shift+L/R/U/D (erase in that direction), F1 (set pixel), F3 (erase pixel), CLR (clear screen), Home (home cursor), Ctrl+RVS (invert video), Ctrl+OFF (normal video), F7 (store characters), Arrow Left (exit program).
Note: Use Datamaker to convert your graphics into DATA statements.
Advert

Issue 4 (May-Jun 1984),
Side 1, prog 5.
?UnexpandedAdvert.t64
Screenshot
Non-playable demo of the game Gridtrap by Sumlock Microware.
Controls:
None.
Datamaker

Issue 4 (May-Jun 1984),
Side 1, prog 6.
?UnexpandedDatamaker.t64
Screenshot
Slightly different version of Datamaker from Toolbox 2 (issue 3).
Controls:
Follow on-screen prompts.
Introduction 4-2

Issue 4 (May-Jun 1984),
Side 2, prog 1.
?UnexpandedIntro 4-2.t64
Screenshot
A reminder that some of the programs on side 2 require 16K memory expansion.
Controls:
Follow on-screen prompts.
Interlox

Issue 4 (May-Jun 1984),
Side 2, prog 2.
?UnexpandedInterlox.t64
Screenshot
Noughts and crosses game played on four interlocking squares, for 1 or 2 players. Make as many lines of three as possible, while blocking the computer from doing the same.
Controls:
Follow on-screen prompts.
Toolbox 3

Issue 4 (May-Jun 1984),
Side 2, prog 3.
?UnexpandedToolbox 3.t64
Screenshot
Two programming utilities. Append joins two programs together, where the line numbers in the second program are greater than those in the first one. Renumber changes line numbers only, not GOTOs and other branches.
Controls:
Follow on-screen prompts.
Return Call 2

Issue 4 (May-Jun 1984),
Side 2, prog 4.
?UnexpandedReturn Call 2.t64
Screenshot
Reader’s letters. Including: load routines, printer problems, and a possible bug in Clear-Round (issue 2).
Controls:
Follow on-screen prompts.
Kokup Korner

Issue 4 (May-Jun 1984),
Side 2, prog 5.
?UnexpandedKokup Korner.t64
Screenshot
Mistakes in Morse-Code (issue 3).
Controls:
Follow on-screen prompts.
Project 1

Issue 4 (May-Jun 1984),
Side 2, prog 6.
E J Butler16K expansionProject1 16K.t64
Screenshot
Hardware project. Step-by-step instructions to build your own light pen.
Controls:
Follow on-screen prompts.
White Line Warrior

Issue 4 (May-Jun 1984),
Side 2, prog 7.
?16K expansionWhite Line Warrior 16K.t64
Screenshot
Tron-style game. A fleet of Red-Axel fighters are on their way to infiltrate the ‘Spaze’ in the Earth’s core. You must reform the While Line Warriors and retrain to defend against their attack. Use your space chariot to make 40 turns without hitting your exhaust stream or the edge of the screen. A sequel Spaze Battle was published in issue 5.
Controls:
Z (left), X (right), ; (up), / (down).

NUMERO 5

ProgramAuthorRequirementsFilesInfo
Introduction 5-1

Issue 5 (Jul-Aug 1984),
Side 1, prog 1.
?UnexpandedIntro 5-1.t64
Screenshot
Introduction to issue 5.
Controls:
Follow on-screen prompts.
Headscratchers Club 4

Issue 5 (Jul-Aug 1984),
Side 1, prog 2.
?UnexpandedHeadscratchers Club 4.t64
Screenshot
Programming tutorial, describing how to use the VIC-20’s four ‘voices’ to produce a diverse range of sound effects and musical notes. Includes ‘Music Editor’ that can be used to compose tunes, which converts notes into DATA statements.
Controls:
Follow on-screen prompts.
Pennies From Heaven

Issue 5 (Jul-Aug 1984),
Side 1, prog 3.
Roy ButlerUnexpandedPennies From Heaven.t64
Screenshot
Catch the coins as they fall from the top of the screen. Each coin that you collect adds to your score, and you lose points for each coin that you miss. The game ends if your score falls to 0.
Controls:
Lightpen or , (left), . (right).
Basicode-2

Issue 5 (Jul-Aug 1984),
Side 1, prog 4.
Nigel DeeleyUnexpandedBasicode-2.t64
Screenshot
A review of Basicode-2, a computer-independent programming system, that was written entirely on a BBC B computer.
Controls:
Follow on-screen prompts.
Colourama
(aka Multicol)

Issue 5 (Jul-Aug 1984),
Side 1, prog 5.
?UnexpandedColourama.t64
Screenshot
Character designer. Produce up to 60 user-defined multi-colour graphic characters, designing them four characters at a time on a 2×2 grid.
Controls:
Cursor keys (move), F1 (set as foreground col), F3 (set as background col), F5 (set as border col), F7 (set as auxilliary col), S (store graphic data), Arrow Left (exit program).
Note: Use Datamaker (issue 4) to convert your graphics data into DATA statements.
Advert

Issue 5 (Jul-Aug 1984),
Side 1, prog 6.
E J ButlerUnexpandedAdvert.t64
Screenshot
Advert, another opportunity to order the lightpen from issue 4.
Controls:
Follow on-screen prompts.
Vegas Gambler

Issue 5 (Jul-Aug 1984),
Side 1, prog 7.
Roy ButlerUnexpandedVegas Gambler.t64
Screenshot
Fruit machine game. Starting with 25 credits, will you break the bank or lose it all?
Controls:
Follow on-screen prompts.
Toolbox 4

Issue 5 (Jul-Aug 1984),
Side 1, prog 8.
?UnexpandedToolbox 4.t64
Screenshot
Programming tutorial, how to use hardware IRQ interrupts. Includes a utility program Funkey, that lets you assign commands to the function keys.
Controls:
Follow on-screen prompts.
Return Call 3

Issue 5 (Jul-Aug 1984),
Side 1, prog 9.
?UnexpandedReturn Call 3.t64
Screenshot
Reader’s letters. Including: magazine feedback, requests for Super Expander programs, and cheating on Morris and the Computer Factory (issue 3).
Controls:
Follow on-screen prompts.
Introduction 5-2

Issue 5 (Jul-Aug 1984),
Side 2, prog 1.
?16K expansionIntro 5-2 16K.t64
Screenshot
A reminder that all of the programs on side 2 require 16K memory expansion.
Controls:
Follow on-screen prompts.
Test-Match

Issue 5 (Jul-Aug 1984),
Side 2, prog 2.
Andrew Brindle16K expansionTest-Match 16K.t64
Screenshot
Cricket game. You control the batsmen while the computer controls the fielders. Use the function keys to determine the type of stroke you play, depending on the bowler’s speed. Each innings lasts for 40 overs.
Controls:
For each stroke, select your batting strength with the function keys: F1 (defensive shot)-F7 (wild slog).
Introduction to Electronics: Resistance

Issue 5 (Jul-Aug 1984),
Side 2, prog 3.
Roy Butler16K expansionIntro Electronics 16K.t64
Screenshot
Looking at resistors. What resistance is, working out values, and Ohm’s Law calculations for various types of circuit.
Controls:
Follow on-screen prompts.
Spaze-Battle

Issue 5 (Jul-Aug 1984),
Side 2, prog 4.
?16K expansionSpaze-Battle 16K.t64
Screenshot
Scramble-style game, sequel to White Line Warrior (issue 4). The Imperial fighters have infiltrated the ‘Spaze’ at the Earth’s core. Ram into the motherships while avoiding the Axel Fighters.
Controls:
F5 (up), F7 (down).

NUMERO 6

ProgramAuthorRequirementsFilesInfo
Introduction 6-1

Issue 6 (Sep-Oct 1984),
Side 1, prog 1.
?UnexpandedIntro 6-1.t64
Screenshot
Introduction to issue 6.
Controls:
Follow on-screen prompts.
Headscratchers Club 5

Issue 6 (Sep-Oct 1984),
Side 1, prog 2.
?UnexpandedHeadscratchers Club 5.t64
Screenshot
Programming tutorial, giving a detailed look at how the high-resolution cover image for this issue was produced. Includes ‘Grafix Editor’, a program that lets you draw hi-res pictures on a 64×64 pixel block.
Controls:
Follow on-screen prompts.
Hop-Line

Issue 6 (Sep-Oct 1984),
Side 1, prog 3.
Roy ButlerUnexpandedHop-Line.t64
Screenshot
Frogger-style game. Guide your frog to the top of the screen. Stick to the moving black pathways, as landing on a white part of the screen will cause instant death.
Controls:
Lightpen or , (left), . (right), F3 (up one space), F5 (down one space), F1 (up two spaces), F7 (down two spaces).
The Zero Board

Issue 6 (Sep-Oct 1984),
Side 1, prog 4.
?UnexpandedZero Board.t64
Screenshot
Review of the 40/80 Column Card by Zero Electronics.
Controls:
Follow on-screen prompts.
Toolbox 5

Issue 6 (Sep-Oct 1984),
Side 1, prog 5.
?UnexpandedToolbox 5.t64
Screenshot
Assorted hints and tips for programmers. Disable memory expansion with removing the cartridge, slow-list a program, adding control codes to filenames, accessing CPU registers from BASIC, disable the Run/Stop key, change the cursor colour, reading the CBM, Shift and Ctrl keys, testing for other keypresses, simulating structured programming, making programs modify themselves, and disabling the SAVE and LIST commands.
Controls:
Follow on-screen prompts.
Indi-500

Issue 6 (Sep-Oct 1984),
Side 1, prog 6.
Roy ButlerUnexpandedIndi-500.t64
Screenshot
Car racing game. Try to drive as far as possible without crashing into the other cars.
Controls:
, (left), . (right), F1 (faster), F7 (slower).
Crossed

Issue 6 (Sep-Oct 1984),
Side 1, prog 7.
Gordon LawsonUnexpandedCrossed.t64
Screenshot
Demo program. Displays some animations and graphic effects, plays a tune, and plays some sound effects.
Controls:
None.
Return Call 4

Issue 6 (Sep-Oct 1984),
Side 2, prog 1.
?UnexpandedReturn Call 4.t64
Screenshot
Reader’s letters. Including: using Chug (issue 3), modifying Merger (issue 3), and halving the speed of the belts in Morris and the Computer Factory (issue 3).
Controls:
Follow on-screen prompts.
Introduction 6-2

Issue 6 (Sep-Oct 1984),
Side 2, prog 2.
?UnexpandedIntro16.t64
Screenshot
A reminder that the rest of the programs on this side require 16K memory expansion.
Controls:
None.
Quick-Draw

Issue 6 (Sep-Oct 1984),
Side 2, prog 3.
?16K expansionQuick-Draw 16K.t64
Screenshot
Graphics utility. Draw a design on screen using the standard keyboard controls and graphic symbols, and then save it as a BASIC listing for use in your own programs.
Controls:
Follow on-screen prompts.
Data-Comms

Issue 6 (Sep-Oct 1984),
Side 2, prog 4.
Roy Butler16K expansionData-Comms 16K.t64
Screenshot
An explanation of electronic communications that covers serial & parallel communication, simplex, half duplex and full duplex data channels, RS232 interfaces, ASCII codes, parity bits, baud rates, and modems.
Controls:
Follow on-screen prompts.

NUMERO 7

ProgramAuthorRequirementsFilesInfo
Introduction 7

Issue 7 (Nov-Dec 1984),
Side 1, prog 1.
?UnexpandedIntro 7.t64
Screenshot
Introduction to issue 7.
Controls:
Follow on-screen prompts.
Hangman

Issue 7 (Nov-Dec 1984),
Side 1, prog 2.
Roger & Neville AttkinsUnexpandedHangman.t64
Screenshot
Hangman game for two players. The hangman types a secret word for the highwayman to work out. Each incorrect letter builds another part of the gallows.
Controls:
Follow on-screen prompts.
Headscratchers Club 6

Issue 7 (Nov-Dec 1984),
Side 1, prog 3.
?UnexpandedHeadscratchers Club 6.t64
Screenshot
Programming tutorial, how to read the keyboard and joystick.
Controls:
Follow on-screen prompts.
Guess the Animal

Issue 7 (Nov-Dec 1984),
Side 1, prog 4.
Bill CookUnexpandedGuess the Animal.t64
Screenshot
Think of an animal, and the computer will ask questions to work out what kind of animal it is. You can teach the program to ask more questions about different animals.
Controls:
Follow on-screen prompts.
Machine Code 1

Issue 7 (Nov-Dec 1984),
Side 1, prog 5.
?UnexpandedMachine Code 1.t64
Screenshot
Programming tutorial about machine code programming. Discusses memory locations, processor registers, number bases and mnemonics. Includes a quiz to test your knowledge.
Controls:
Follow on-screen prompts.
Pontoon

Issue 7 (Nov-Dec 1984),
Side 1, prog 6.
R TysonUnexpandedPontoon.t64
Screenshot
Card game. You start with two cards and must decide whether to twist (take another card) or stick (keep your current hand). Try to get the highest total that you can without exceeding 21.
Controls:
S (stick), T (twist).
Toolbox 6

Issue 7 (Nov-Dec 1984),
Side 1, prog 7.
?UnexpandedToolbox 6.t64
Screenshot
Three utilities for programmers: Keyboard Bleep (beep when a key is pressed), Large Screen (gives you a 32×26 screen), and Screen Scroll (scrolls the large screen).
Controls:
Follow on-screen prompts.
Return Call 5

Issue 7 (Nov-Dec 1984),
Side 2, prog 1.
?UnexpandedReturn Call 5.t64
Screenshot
Reader’s letters. Including: adventure games, requesting VicTape on disk, and how to stop people breaking into programs.
Controls:
Follow on-screen prompts.
Preview

Issue 7 (Nov-Dec 1984),
Side 2, prog 2.
?UnexpandedPreview.t64
Screenshot
A preview of what will be appearing on issue 8.
Controls:
None.
Basic Dictionary 1

Issue 7 (Nov-Dec 1984),
Side 2, prog 3.
?UnexpandedBasic Dictionary 1.t64
Screenshot
Explaining the following BASIC commands: CONT, LOAD, LIST, NEW, RUN, SAVE, VERIFY.
Controls:
Follow on-screen prompts.
Slalom

Issue 7 (Nov-Dec 1984),
Side 2, prog 4.
Andrew Brindle16K expansionSlalom 16K.t64
Screenshot
Guide your skier between the flags without hitting the trees.
Controls:
< (left), > (right).
The Crypt

Issue 7 (Nov-Dec 1984),
Side 2, prog 5.
K Bing Taylor16K expansionThe Crypt 16K.t64
Solution
Screenshot
Text adventure inspired by various classic films. You must explore the mansion, find the crypt and kill the evil vampire.
Controls:
Enter commands using two words, e.g. GO NORTH. Type WORDS to display a full list of commands.

NUMERO 8

ProgramAuthorRequirementsFilesInfo
Introduction 8

Issue 8 (Jan-Feb 1985),
Side 1, prog 1.
?UnexpandedIntro 8.t64
Screenshot
Introduction to issue 8.
Controls:
Follow on-screen prompts.
Return Call 6

Issue 8 (Jan-Feb 1985),
Side 1, prog 2.
?UnexpandedReturn Call 6.t64
Screenshot
Reader’s letters. Including: feedback on the magazine’s title screen, and requesting how to use the VIC-20 to best advantage.
Controls:
Follow on-screen prompts.
Xmas Games

Issue 8 (Jan-Feb 1985),
Side 1, prog 3.
?UnexpandedXmas Games.t64
Screenshot
Introduction to the six Xmas games in this issue.
Controls:
Follow on-screen prompts.
Quassy

Issue 8 (Jan-Feb 1985),
Side 1, prog 4.
Gordon MatherUnexpandedQuassy.t64
Screenshot
Quasimodo game. Rescue the damsel by going up the elevator and then jumping over the arrows as you run along the wall.
Controls:
Joystick or : (left), ; (right), Space (jump).
Contact

Issue 8 (Jan-Feb 1985),
Side 1, prog 5.
F ShepherdUnexpandedContact.t64
Screenshot
Connect Four-style game. Two players take it in turns to put a piece in one of the numbered columns. Who will be first to complete a line of four either horizontally, vertically or diagonally?
Controls:
1-7 (drop ball into that column).
Griddion

Issue 8 (Jan-Feb 1985),
Side 1, prog 6.
?UnexpandedGriddion.t64
Screenshot
Pac Man-style game. Eat as many dots as you can while avoiding the monsters. NOTE: This games works best with 3K memory expansion, otherwise you may get ‘out of memory’ errors when playing.
Controls:
A (left), S (right), W (up), Z (down).
Deathstar

Issue 8 (Jan-Feb 1985),
Side 1, prog 7.
?UnexpandedDeathstar.t64
Screenshot
Vertically-scrolling space game with four levels. Dodge the incoming enemy ships to reach the death star.
Controls:
A or J (left), D or L (right).
Invader Fall

Issue 8 (Jan-Feb 1985),
Side 1, prog 8.
?UnexpandedInvader Fall.t64
Screenshot
Space Invaders-style game. Alien ships descend vertically from the top of the screen. How many can you shoot before you are overrun?
Controls:
: (left), ; (right), A (fire).
Moto Race

Issue 8 (Jan-Feb 1985),
Side 1, prog 9.
Mark RileyUnexpandedMoto Race.t64
Screenshot
Vertically-scrolling car race. How far can you drive down the winding road without crashing?
Controls:
I (left), P (right).
Machine Code 2

Issue 8 (Jan-Feb 1985),
Side 1, prog 10.
?UnexpandedMachine Code 2.t64
Screenshot
Programming tutorial about machine code programming. Discusses addressing modes.
Controls:
Follow on-screen prompts.
Toolbox 7

Issue 8 (Jan-Feb 1985),
Side 1, prog 11.
?UnexpandedToolbox 7.t64
Screenshot
A machine code disassembler. Note: This program is corrupt, certain mnemonics trigger a syntax error. It is provided only for completeness.
Controls:
Follow on-screen prompts.
Basic Dictionary 2

Issue 8 (Jan-Feb 1985),
Side 1, prog 12.
?UnexpandedBasic Dictionary 2.t64
Screenshot
Explaining the following BASIC commands: CLR, DATA, END, READ.
Controls:
Follow on-screen prompts.
Haunted Manor

Issue 8 (Jan-Feb 1985),
Side 2, prog 1.
Alistair Duncan16K expansionHaunted Manor 16K.t64
Solution
Screenshot
Text adventure. You must find ten treasures that are hidden inside a haunted mansion.
Controls:
Enter two word commands. Typing VERBS will display a list of all commands.
Xmas Carols

Issue 8 (Jan-Feb 1985),
Side 2, prog 2.
Andrew Brindle16K expansionXmas Carols 16K.t64
Screenshot
Music program, plays nine traditional Christmas songs with a festive picture for each one.
Controls:
Follow on-screen prompts.
User File

Issue 8 (Jan-Feb 1985),
Side 2, prog 3.
?16K expansionUser File 16K.t64
Screenshot
Cassette-based database filing system.
Controls:
Follow on-screen prompts.
End

Issue 8 (Jan-Feb 1985),
Side 2, prog 4.
?16K expansionEnd 16K.t64
Screenshot
Displays a brief message at the end of the tape.
Controls:
None.

NUMERO 9

Introduction 9

Issue 9 (Mar-Apr 1985),
Side 1, prog 1.
?UnexpandedIntro 9.t64
Screenshot
Introduction to issue 9.
Controls:
Follow on-screen prompts.
Tin Fish

Issue 9 (Mar-Apr 1985),
Side 1, prog 2.
Terry FloodUnexpandedTin Fish.t64
Screenshot
Swim to the ship to place your mine, then return to your submarine. You are safe among the crabs, jellyfish and octopi, but do not touch the robot fish.
Controls:
Arrow Left (left), 1 (right), F1 (up), F3 (down), F7 (start new game), * (go to next page).
The Sacred Crosses of Hell

Issue 9 (Mar-Apr 1985),
Side 1, prog 3.
Terry FloodUnexpandedSacred Crosses.t64
Screenshot
Recover all four sacred crosses from the top of the screen, but do not touch the walls or the demons.
Controls:
Define your own keys.
Swarm

Issue 9 (Mar-Apr 1985),
Side 1, prog 4.
Terry FloodUnexpandedSwarm.t64
Screenshot
Eat the fly and avoid the swarm of bees.
Controls:
Arrow Left (left), 1 (right), F1 (up), F3 (down).
Machine Code 3

Issue 9 (Mar-Apr 1985),
Side 1, prog 5.
?UnexpandedMachine Code 3.t64
Screenshot
Programming tutorial about machine code programming. Discusses flags and registers.
Controls:
Follow on-screen prompts.
The Derby

Issue 9 (Mar-Apr 1985),
Side 1, prog 6.
David LeightonUnexpandedThe Derby.t64
Screenshot
Gambling game. Bet on one of six horses You will break the bookies if you win £150.
Controls:
Enter the horse and amount for each bet.
Return Call 7

Issue 9 (Mar-Apr 1985),
Side 1, prog 7.
?UnexpandedReturn Call 7.t64
Screenshot
Reader’s letters. Including: programs that use more than 23 lines, and running Test Match (issue 5) with 8K expansion.
Controls:
Follow on-screen prompts.
Input/Output

Issue 9 (Mar-Apr 1985),
Side 1, prog 8.
?UnexpandedInput.t64
Screenshot
Programming tutorial, looking at using the cassette deck. Includes a tape index program.
Controls:
Follow on-screen prompts.
Red Balloons

Issue 9 (Mar-Apr 1985),
Side 1, prog 9.
ThompsonUnexpandedRed Balloons.t64
Screenshot
Each balloon has a letter hidden beneath it, which is revealed when you hit it with your conker. You have sixty seconds to burst the balloons in alphabetical order beginning with A.
Controls:
Joystick or < (left), > (right), Q (up), A (down).
Signal Box

Issue 9 (Mar-Apr 1985),
Side 1, prog 10.
ThompsonUnexpandedSignal Box.t64
Screenshot
Send one train into each of the nine sidings. Change the points on each junction to direct the trains onto the required tracks.
Controls:
1-9 (turn that point on or off).
End

Issue 9 (Mar-Apr 1985),
Side 1, prog 11.
?UnexpandedEnd.t64
Screenshot
Displays a brief message at the end of side 1, reminding users that the programs on side 2 require 16K memory expansion.
Controls:
None.
The Pools Collector

Issue 9 (Mar-Apr 1985),
Side 2, prog 1.
J H Thompson16K expansionPools Collector 16K.t64
Screenshot
You must collect the pools money from a block of 36 flats, with 6 flats on each of 6 floors. Not everybody does the pools, and some people do not have the right change. Can you juggle which flats haven’t yet paid, and work out the correct change for each person?
Controls:
Follow on-screen prompts.
Hi-Draw

Issue 9 (Mar-Apr 1985),
Side 2, prog 2.
M Howarth16K expansionHi-Draw 16K.t64
Screenshot
High-resolution drawing program.
Controls:
Joystick or W (up), X (down), A (left), D (right), Q/E/Z/C (diagonal), F1 (draw), F3 (erase), F8 (clear), S (stop).
Nemesis Pt1

Issue 9 (Mar-Apr 1985),
Side 2, prog 3.
Robert Lappin16K expansionNemesis Pt1 16K.t64
Solution
Screenshot
Graphical text adventure. Dr Katz and his daughter Cerra have been kidnapped and taken to Nemesis, located somewhere in the Amazon. In part 1 of this game, you must find the secret entrance to Nemesis. Part 2 was published in issue 10.
Controls:
Enter two word commands.

NUMERO 10

ProgramAuthorRequirementsFilesInfo
Introduction 10

Issue 10 (May-Jun 1985),
Side 1, prog 1.
?UnexpandedIntro 10.t64
Screenshot
Introduction to issue 10.
Controls:
Follow on-screen prompts.
Quast

Issue 10 (May-Jun 1985),
Side 1, prog 2.
Mark RileyUnexpandedQuast.t64
Screenshot
Quasimodo game. Dodge the obstacles as you run across the wall to ring the bell.
Controls:
: (left), ; (right), Space (jump).
Buggy

Issue 10 (May-Jun 1985),
Side 1, prog 3.
Mark RileyUnexpandedBuggy.t64
Screenshot
Use your buggy to fill in the holes that appear in the ground, while avoiding the falling missiles.
Controls:
: (left), ; (right), Space (fill in).
Whirley

Issue 10 (May-Jun 1985),
Side 1, prog 4.
Mark RileyUnexpandedWhirley.t64
Screenshot
Land your helicopter on the back of the moving lorry, avoiding the stars as you descend.
Controls:
: (left), ; (right).
Coin Pot

Issue 10 (May-Jun 1985),
Side 1, prog 5.
Mark RileyUnexpandedCoin Pot.t64
Screenshot
Fruit machine game. Spin the reels and try to win as much money as you can.
Controls:
Follow on-screen prompts.
Bomb Scare

Issue 10 (May-Jun 1985),
Side 1, prog 6.
Mark RileyUnexpandedBomb Scare.t64
Screenshot
Grid Trap-style game. Try to defuze as many bombs as you can without touching the trail that appears behind you.
Controls:
I (left), P (right), Q (up), Z (down).
City Saver

Issue 10 (May-Jun 1985),
Side 1, prog 7.
Mark RileyUnexpandedCity Saver.t64
Screenshot
Protect the city by catching the bombs. NOTE: This program is corrupt and/or incomplete, it displays the game screen but cannot be played. It is provided only for completeness.
Controls:
: (left), ; (right).
Machine Code 4

Issue 10 (May-Jun 1985),
Side 1, prog 8.
?UnexpandedMachine Code 4.t64
Screenshot
Programming tutorial about machine code programming. How to perform arithmetic calculations.
Controls:
Follow on-screen prompts.
Return Call 8

Issue 10 (May-Jun 1985),
Side 1, prog 9.
?UnexpandedReturn Call 8.t64
Screenshot
Reader’s letters. This month, an animated letter.
Controls:
Follow on-screen prompts.
Yahtsee

Issue 10 (May-Jun 1985),
Side 1, prog 10.
?UnexpandedYahtsee.t64
Screenshot
Yahtzee-style dice game for 1-3 players. Roll five dice, decide which ones to keep, and try to make the best hand possible in each category.
Controls:
Follow on-screen prompts.
Brick It

Issue 10 (May-Jun 1985),
Side 1, prog 11.
?UnexpandedBrick It.t64
Screenshot
Breakout-style game. Destroy the bricks using your bat and ball.
Controls:
L (left), ; (right).
Turbo

Issue 10 (May-Jun 1985),
Side 2, prog 1.
?16K expansionTurbo 16K.t64
Screenshot
Tape turbo loading system. Load, save and verify tape programs approx 6 times faster. Only programs saved with this system can be loaded with it.
Controls:
Follow on-screen prompts.
The Renumber Program

Issue 10 (May-Jun 1985),
Side 2, prog 2.
Derek Smith16K expansionRenumber 16K.t64
Screenshot
Renumber the line numbers in your BASIC programs, up to 15K in size. It updates the line numbers after GOTO, GOSUB and THEN commands, but not multiple line numbers after the ON command.
Controls:
Load the second part of the program, enter the line renumbering details, load the program to be renumbered, type SYS21000, and wait until Ready appears.
Nemesis Pt2

Issue 10 (May-Jun 1985),
Side 2, prog 3.
Robert Lappin16K expansionNemesis Pt2 16K.t64
Solution
Screenshot
Graphical text adventure, continuing from part 1 (issue 9). Dr Katz and his daughter Cerra have been kidnapped and taken to Nemesis, located somewhere in the Amazon. In part 2 of this game, you must find Cerra and rescue her.
Controls:
Enter two word commands.

NUMERO 11

ProgramAuthorRequirementsFilesInfo
Introduction 11-1

Issue 11 (Jul-Aug 1985),
Side 1, prog 1.
?UnexpandedIntro 11-1.t64
Screenshot
Introduction to issue 11.
Controls:
Follow on-screen prompts.
Card Dealer

Issue 11 (Jul-Aug 1985),
Side 1, prog 2.
Lewis-PearsonUnexpandedCard Dealer.t64
Screenshot
Card game. Four cards are delt face down, and you must bet that the next card will be higher or lower than the last one.
Controls:
F1 (bet), F7 (reveal first card), H (higher), L (lower). If you lose, hit any key and then press Y to play again.
Mine-Field

Issue 11 (Jul-Aug 1985),
Side 1, prog 3.
James HumeUnexpandedMine-Field.t64
Screenshot
You must deliver twenty messages to isolated houses hidden in a minefield. You only have 150 seconds in which to complete your mission. More mines appear after each delivery, making the minefield increasingly difficult to navigate.
Controls:
Joystick or Z (left), X (right), ] (up), ? (down).
Chopper Run

Issue 11 (Jul-Aug 1985),
Side 1, prog 4.
Terry FloodUnexpandedChopper Run.t64
Screenshot
Cross between Scramble and Blitz. Destroy all the buildings so that you can land your helicopter, while avoiding the enemy missiles that are trying to shoot you down.
Controls:
D (up), C (down), F1 (fire bullets), F3 (drop bomb), Shift Lock (fly silent).
Letter

Issue 11 (Jul-Aug 1985),
Side 1, prog 5.
Terry FloodUnexpandedLetter.t64
Screenshot
Reader’s letter. Playing Sacred Crosses (issue 9) on the unexpanded VIC-20.
Controls:
Follow on-screen prompts.
Rocket Dock

Issue 11 (Jul-Aug 1985),
Side 1, prog 6.
?UnexpandedRocket Dock.t64
Screenshot
Dock your rocket with the mothership without hitting any asteroids.
Controls:
A (left), D (right), F1 (thrust).
Introduction 11-2

Issue 11 (Jul-Aug 1985),
Side 2, prog 1.
?UnexpandedIntro 11-2.t64
Screenshot
A reminder that the remaining programs on side 2 require 16K expansion.
Controls:
Follow on-screen prompts.
Super CHUG

Issue 11 (Jul-Aug 1985),
Side 2, prog 2.
?16K expansionSuper CHUG 16K.t64
Screenshot
An improved and expanded version of the CHUG assembler from issue 3.
Controls:
Follow on-screen prompts.
Treasure Island

Issue 11 (Jul-Aug 1985),
Side 2, prog 3.
Chris Darbyshire16K expansionTreasure Island 16K.t64
Solution
Screenshot
Text adventure. Starting on Skull Island, you must travel to Treasure Island to find the lost treasure of Eternia. You can only carry one object at a time.
Controls:
Enter two word commands. The following commands can be used: read, say, go north, go east, go west, go south, kill, get, list, open, drop, board, fire, climb, dig, pull, enter, move, smash, follow.
Elements

Issue 11 (Jul-Aug 1985),
Side 2, prog 4.
J H Thompson16K expansionChemical Elements 16K.t64
Screenshot
Chemistry tool. Display or look-up information about various elements, such as their name, symbol and atomic number.
Controls:
Follow on-screen prompts.

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